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Saturday, July 31, 2010
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Virtual Store Shopper Research©

Here at VRintelligence we find that in-store market research is low and expensive, with long waits of four to six months for results. So you are now looking for a new way to analyse consumer behaviours by using the virtual store concept. VRintelligence has developed the Virtual Store Shopper Research© to suit your requirements: to validate new products or packaging designs, new shelving strategies, and new categories or store organisation, in collaboration with consumers and retailers. Virtual Store Shopper Research

Benefits:

The Virtual Store Shopper Research© shortens the decision-making process considerably by using virtual stores and real-time data collection of consumer behaviour during the shopping experience. By using virtual reality, it shortens the normal time frame for presentation of the briefing conclusions from a few months to a few weeks. This new tool gives access to financial predictability in terms of sales strategies and stimulates collaboration between the manufacturer and retailer in market research.

Functions and fixtures:

 3D real-time realistic rendering engine.
 Automatic import from the Business Collaboration Tool©.
 Full immersion: walk in real-time in the same way as you would in a real store.
 Real-time record of consumer behaviour (shopping trip + eye tracking):
  • Beginning and end of an action:
    . Stop
    . Look at segment
    . Walk in aisle
    . Look at back label
  • Stop in front of a segment (default: 5'')
  • Display product price linked to your data-base:
    . Pickup a product
    . Put the product back (un-buy)
    . Buy a product

 Production of hole count reports.
 Collation of questionnaire results to customer behaviour as observed in the virtual store.
 Real time statistics and on line analysis.
Virtual Store Shopper Research
 
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