| Here at VRintelligence we find that in-store market research is low and expensive, with long waits of four to six months for results. So you are now looking for a new way to analyse consumer behaviours by using the virtual store concept. VRintelligence has developed the Virtual Store Shopper Research© to suit your requirements: to validate new products or packaging designs, new shelving strategies, and new categories or store organisation, in collaboration with consumers and retailers. | ![]() |
Benefits:The Virtual Store Shopper Research© shortens the decision-making process considerably by using virtual stores and real-time data collection of consumer behaviour during the shopping experience. By using virtual reality, it shortens the normal time frame for presentation of the briefing conclusions from a few months to a few weeks. This new tool gives access to financial predictability in terms of sales strategies and stimulates collaboration between the manufacturer and retailer in market research. |
|
Functions and fixtures:
3D real-time realistic rendering engine. Automatic import from the Business Collaboration Tool©. Full immersion: walk in real-time in the same way as you would in a real store. Real-time record of consumer behaviour (shopping trip + eye tracking):
Production of hole count reports. Collation of questionnaire results to customer behaviour as observed in the virtual store. Real time statistics and on line analysis. |
![]() |
|